DIALOGUE

After completing the editing, we used a Merantz recorder and Rode mic (which works in the same way as a rifle mic in only recording everything directly in front) to record the rest of the dialogue (having already got the mum’s and Owen’s on the two days of filming). As two of our actors let us down and wouldn’t return my texts or emails, I had to provide the voice of the drug dealer whilst a friend provided the voice of the dad (we had a few options for him, but since none of them were actors, we felt it would be better to use the friend from Yorkshire, as their accent is stereotypically seen as loud and angry, something that the part demanded).

On the latter 2 pieces of dialogue, and the piece that accompanied the mum visual, we put reverberation on, with the setting of medium room, so that it made it clear that it was a flashback. We also added an echo on “Find somewhere else”, the mum’s last line with the accompanying visual, to make it obvious that they’re now living in their own place, and also as something that had stayed with them.

With the off screen dialogue at the end, which sounds as Owen realises Sid is dead, we used the LowPass filter, to only let high frequencies through, which created the effect of them being on the phone, and without the reverberation, it made it clear that it wasn’t another flashback, more a “flash forward”.

FOLEY SOUNDS

We then watched through the whole edited version and made a note of every possible thing that would create a sound, involving; shuffling, inhaling, exhaling, drinking, rustling paper, playing with the lighter, footsteps, knocking the belt etc. All in all we came to a list of 109 sounds and then went about getting them. We wanted to make the sounds as natural as possible, but to overlay them and attempt to recreate the atmosphere of the moment.

To help with this we recorded the sound of water dripping and creaking pipes, to help get across their poor living situation and how they spend all their money on drugs.

On certain items, where we forgot to get a sound, we had to try and edit another one to make it sound different. This was the case with trying to get the clink of a glass bottle. For this we used the metal banging together from the belt, used a HiPass filter to make sure it was a high pitched clink sound.

For every sound we did, we tried to make sure they we didn’t use the same sound later on without changing settings to make it sound differently, and, for a lot of the sounds, we had to put together several different recordings, such as for the door. We used one recording to get the opening sound, then a different creaking sound, then the closing creaking sound, followed by the slam.

We wanted to create sounds that represent the mood of the visuals, and so we wanted to create outdoor noise for him in the park that had no building noise, traffic etc and just chirping birds, a more positive atmosphere showing his future compared to his past. To do this we went out at 4 in the morning to the same place where we filmed, so it would have the same kind of sound with the surrounding trees.

Foley, outside, 4am 1Foley, outside, 4am 2Foley, outside, 4am 3